On Wednesday (Oct. 29), Universal Music Group came to a landmark agreement with AI music company Udio. The deal ends UMG’s involvement in the lawsuit against Udio, which it filed last summer with the two other major music companies — Sony Music and Warner Music Group. In the lawsuit, the labels accused Udio of infringing on its copyrighted sound recordings to train its AI music model, which can generate realistic songs in seconds.

Wednesday’s deal went beyond a “compensatory” legal settlement for UMG and Udio, as stated in the press release; it also provides licensing agreements for UMG’s recorded music and publishing assets, creating a new revenue stream for the company and its signees. Participating UMG artists and songwriters will be rewarded for both the training process of the AI model and for its outputs, according to a source close to the deal.

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The deal also means that Udio will significantly revamp its existing business. In 2026, Udio and UMG plan to work together to launch a new collaborative platform that will combine music creation with streaming capabilities. According to the press release, the new platform will be “powered by new cutting-edge generative AI technology that will be trained on authorized and licensed music. The new subscription service will transform the user engagement experience, creating a licensed and protected environment to customize, stream and share music responsibly, on the Udio platform.”

The source close to the deal says that Udio users will not be able to export works made within Udio’s forthcoming platform. Instead, they can enjoy their creations within the service, which will be geared towards superfans.

To talk about the new deal, along with Udio’s plans for 2026, Billboard got on the phone with Udio CEO Andrew Sanchez minutes after the deal was announced. You can read the Q&A below.

What was the turning point in negotiations with UMG when you felt like both companies could actually become partners?

Sanchez: We share a really similar vision about what we want to do. The thing that I think is going to be the most extraordinary thing for the music industry in general is when people can do things with their favorite artists and their favorite music. Actually, I think that we had agreements with UMG across the board on this. We said, “Look, we want the human to be centered in this. We want the AI to empower human creators. And we also think, by the way, that that’s actually going to really expand the market.” There actually was a lot of — we had a philosophical alignment on that throughout the whole process. And then the question was, it’s incredibly complex. It’s not something [where] we can pull something off the shelf. We had to actually walk through and figure out how it would all work, and that’s just based on time.

How long did your negotiations with UMG last?

Many months.

One of the things that I thought was really interesting in the press release about this deal is that it notes that Udio will be a “creation, consumption and streaming” destination. Right now, I think of Udio as a place for creation. Can you provide more insight about your vision for this forthcoming 2026 platform with UMG that will do it all?

You’re a keen reader. We believe there’s an incredibly exciting market that combines creation and consumption, both of human-generated songs and of AI-generated songs. We are building a platform that is going to allow you to engage in both of those activities, because that’s where we think the market and users want to go. By the way, we also think that’s the way that artists are going to benefit from this enormously. Because if you can go and you can do stuff with your favorite artists, make a song in their style or remix [a] favorite song, you’re also going to listen to their own music. And we want to be able to meet the users and provide them one place to do that.

It sounds like some of the capabilities you’ll provide with this new platform include mash-ups, remixes and speed controls of existing music. There’s already a few things on the market that do these sorts of things — MashApp, Hook and even Spotify sounds like it’s working on tools like that. How will you make Udio stand out from the pack?

There’s a couple of ways. It’s not just remixing and mashing up. It’s also creating in the style of artists with their opt-in. There’s a huge amount of desire for this, and we know that when we do this the right way with the artist, a huge amount of value will be made for the fan and revenue for the artist.

If I were to say I want to make a pop ballad in the style of Taylor Swift, I can now do that because it’s all licensed?

Well, I don’t want to get specific with artists. It’s their choice, but yeah, in the new service, you would be able to do that, and you’d be able to make extraordinary music. I mean, our model is already really powerful. You can imagine what it’s like when you get to do it directly with the artist’s input and their voice and style, and then the artist gets to benefit from that in multiple ways. They get the financial upside from it. They can increase their brand. And the user gets to go deeper in their connection with you as a fan.

Can users export what they make in Udio to streaming services now?

Not now. That’s an important component of this deal. As we’re entering this transition period, when we’re building out our new models and functionality, you’re not able to have songs leave the platform.

Sony and Warner still have active lawsuits against Udio. Are you confident that they will come to the table now that you’ve reached a deal with UMG?

This is something I need to pass on answering.

There are three parts to this. You have your “compensatory” deal with UMG that settles the lawsuit. Then you also have licenses with UMG on the publishing and recorded music side for this future Udio platform. Does this first part mean you are now retroactively paying UMG for the licensing of their recordings for training data?

To be honest, I think I’d be a little bit over my skis on this, and there’s a lot of legal complexity around that. I don’t think I’m in a position to actually speak about that directly.

Now that you have publishing and recorded music licenses in place with UMG, how does the process of compensating participating artists work? Are you doing a system of attribution or digital proxies for payment?

I wish I could give more details about this right now, but it’s something that we have a clear plan for. This is a trade secret for the moment.

Given this past history with this lawsuit, I imagine that a number of artists will be hesitant about opting in and working with your team. How do you plan to reassure UMG artists who might be hesitant but are interested in diving into AI?

So I think the way to do this is to say you have control, right? We’re very clear about this: If you want to participate, that’s great. If you’re unsure about participating, call me, I’ll sit down with you, and we will talk about it. Call Universal. They’ve been working and thinking about this alongside us. We’ve built and invested an absolutely enormous amount into controls. Controls over how artists’ songs can be used, how their styles can be used, really granular controls. And I think that the way for artists to become comfortable with this is to just talk to me or anyone on the team, and we can walk them through what’s possible.

One of the things that you’ll see is we’re going to launch with a set of features that has a spectrum of freedom that the artist can control. There are some features that will be available to users that will be more restrictive in what they can do with their artists or their songs. And then there will be others that are more permissive. The whole point of it is not only education but just meeting artists at the levels they’re comfortable with.

I think this is something that, when done right, can bring an enormous amount of interest and fan engagement. By the way, data is a huge thing for artists. So imagine that you’re an artist, you’re a hip-hop artist, people are on the platform, and 60% or 70% of them are remixing your songs or using your style in a country song. That’s amazing information that we will provide artists in the back end. They’re going to have this new insight into what people like and want. And I also hope that will inform their own music making.

Interesting. So it sounds like artists aren’t just doing a blanket opt-in here. It’s more granular, and artists can pick and choose what they want to say yes to?

One hundred percent. I also think what we’ll see is, artists at different points in their career are going to also have different views on this — when they’re trying to break, and they want to get their name out there, you know, versus when they’re at the peak of their career. We are ready to learn about that, and we’ll meet them where they’re at.

Since this is a destination for creation and streaming, it feels like an interactive product. Do you have any plans to integrate social features into this, too?

Yeah, for sure. I think that we want to build a community of superfans around creation. As we say internally, it’s connection through creation — whether that’s with artists or that connection with other music fans. We want to lean into that. I think it’s going to be a huge asset for artists and fandoms.

So this platform will now include artists’ voice models, correct?

It’s going to involve all kinds of AI models, like a base model, and then we will have a specific…it’s hard to describe. The best way to explain it, [is it] will have sort of like flavors of the model that will be specific to particular styles or artists or genres. And this, again, provides an enormous amount of control.

Who is your ideal user base for this, since it’s a departure from what you’re doing right now?

I think our ideal user is a passionate music fan who maybe hasn’t created yet, but has the impulse to do so. And if they’re given tools, or they’re given experiences that are straightforward, and they’re given a community that they can engage with, they’re going to want to go deeper. I think that people are going to create songs, or there’ll be songs for you made by people in the communities that you love. I think it’ll be an interesting combination of creation and consumption. I think it goes towards people who are just deep music lovers, who want to go further than is possible today, further than is possible on any of the normal forms of music consumption that we have right now.

Now that Udio is moving forward with this partnership with UMG, I’m wondering, how do you feel this deal can help differentiate the direction that Udio is going in versus Suno, since so many people have lumped the two companies together for so long?

I think that we’re clearly building into a totally new space. I mean, what I’ve described to you isn’t even a question of Udio versus other players. Today, we are breaking new ground on a market that combines new forms of AI and artist interaction — creation and consumption. We’re making a new market here, which we think is an enormous one. I think that we’re already incredibly differentiated just today, just by saying all of this.

Anything else to add?

Partnership is absolutely vital to doing this. This has to be done with artists and songwriters and rights holders, and we are super thrilled about this announcement today, and we want to do this with other artists across the board. So we’re ready to build alongside the entire user community.

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Sean “Diddy” Combs is trying to expedite his criminal appeal, saying he could be close to getting out of prison by the time his case is heard if forced to follow the typical, drawn-out argument timeline.

Combs is challenging both his July conviction and the resulting four-year prison sentence for arranging the drug-fueled sex marathons, known as “freak-offs,” between his girlfriends and male escorts. Jurors found Combs guilty of illegal prostitution, but they acquitted him of more serious racketeering and sex-trafficking charges.

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As is the case in much of the court system, appellate procedure is usually slow. In the Second Circuit Court of Appeals, where Combs’ case will be heard, it takes nearly a year and a half on average to get a criminal appeal decided.

Combs’ lawyers don’t want to wait that long. They say in a Wednesday (Oct. 29) court filing that he could complete most of his prison sentence during the typical appeal timeline; Combs is getting credit for the year he’s already spent in jail, plus the sentence could be further trimmed down for good behavior or participation in a drug abuse rehab program.

“An expedited briefing and argument schedule is critical to ensure that Mr. Combs’s appeal of his sentence does not become moot while the appeal is pending,” writes his attorney, Alexandra Shapiro. “To ensure that Mr. Combs could meaningfully benefit from any appellate ruling vacating his sentence, we have proposed a schedule that would expedite this court’s consideration of Mr. Combs’s appeal.”

Shapiro suggests that the lawyers submit all their legal briefs by March and deliver oral arguments in April — that is, she wants the case heard just six months after Combs’ notice of appeal last week.

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Wednesday’s court filing says prosecutors have consented to this expedited briefing schedule. This means it’s likely to get approved, absent scheduling conflicts from the Second Circuit.

A rep for the prosecution did not immediately return a request for comment. Shapiro said in a statement to Billboard, “Sean’s appeal will challenge the unfair use of the Mann Act, an infamous statute with a sordid history, to prosecute him for sex with consenting adults.”

The Mann Act, which makes it illegal to transport people across state lines for prostitution, indeed has an ugly past. Originally called the White-Slave Traffic Act of 1910, it has its roots in a government campaign to criminalize interracial relationships. Combs’ legal team said from the beginning of the case that Mann Act prostitution counts were improperly tacked onto his sex-trafficking indictment, and this argument has taken center stage since Combs defeated the heftier charges at trial.

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Universal Music Group (UMG) and Udio, one of the top AI music models on the market, have announced a strategic agreement, thereby settling the companies’ copyright infringement litigation. Now, a press release from UMG states that the two companies will “collaborate on an innovative, new commercial music creation, consumption and streaming experience.”

This deal includes a compensatory legal settlement for UMG, which sued Udio and its rival Suno with the two other major music companies in June 2024, accusing the two platforms of copyright infringement on an “almost unimaginable scale.” At the time, Suno and Udio were using UMG and the other majors’ copyrighted sound recordings to train their models, which could make realistic songs at the click of a button, without a license or any consent in place.

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According to the press release, this deal goes beyond just settling the lawsuit — it also provides licensing agreements for recorded music and publishing to UMG, creating a new revenue stream for the company and its signees.

For now, Udio’s existing model will remain available for users as the AI company transitions over to this new model with UMG. Any song created with Udio’s existing model will be “controlled within a walled garden,” according to the rlease, and there are already amendments to Udio in place to make sure that all songs created with it are fingerprinted, filtered and more.

The new collaborative platform will be launched in 2026 and will be “powered by new cutting-edge generative AI technology that will be trained on authorized and licensed music. The new subscription service will transform the user engagement experience, creating a licensed and protected environment to customize, stream and share music responsibly, on the Udio platform,” according to the release.

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This marks UMG’s latest collaboration with an AI music company, and certainly its biggest announcement to date. In the past few years, UMG has struck deals with “responsible” AI music companies, as the company often calls them, including KLAY, SoundLabs and Pro-Rada.

“We couldn’t be more thrilled about this collaboration and the opportunity to work alongside UMG to redefine how AI empowers artists and fans,” said Andrew Sanchez, co-founder & CEO of Udio, in a statement. “This moment brings to life everything we’ve been building toward — uniting AI and the music industry in a way that truly champions artists. Together, we’re building the technological and business landscape that will fundamentally expand what’s possible in music creation and engagement.”

Lucian Grainge, chairman and CEO of UMG, said, “These new agreements with Udio demonstrate our commitment to do what’s right by our artists and songwriters, whether that means embracing new technologies, developing new business models, diversifying revenue streams or beyond.  We look forward to working with Andrew who shares our belief that together, we can foster a healthy commercial AI ecosystem in which artists, songwriters, music companies and technology companies can all flourish and create incredible experiences for fans.” 

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UPDATE: Reneé Rapp has moved the concert set for Wednesday night (Oct. 29) in Charlotte, North Carolina, to next week, on Nov. 7. “As of right now, I still don’t have a voice,” she wrote on her Instagram Story. “I’m recovering slowly but not in a place where I am able to perform safely … at my hometown show- I am so sorry and heartbroken that I have to postpone.”

PREVIOUSLY: Reneé Rapp has been criss-crossing North America for the past month on her headlining Bite Me tour. But over the weekend, the singer and former Sex Lives of College Girls star had to pump the brakes on two planned late-tour dates on doctor’s orders.

“In my career I have never had to do this before — but I have to reschedule tonight and tomorrow’s shows,” she wrote on Sunday on her Instagram Story of the gig originally planned for Sunday (Oct. 26) at State Farm Arena in Atlanta and another scheduled for Monday (Oct 27) at the Yuengling Center in Tampa, Fla. “I’ve been pushing through an illness but my body has finally given out. My doctors have told me that it isn’t safe to perform due to the need for vocal rest and physical recovery” she added.

Rapp told fans that the Tampa show will now take place on Nov. 4 and the Atlanta stop has been pushed to Nov. 5. All original tickets will be honored for the new dates. In the meantime, Rapp said, the show scheduled for the Spectrum Centre in Charlotte, N.C. on Wednesday (Oct. 29) is still scheduled to move forward as planned.

“I truly appreciate how much time, planning and preparation goes into coming to a show,” Rapp wrote. “I can’t describe to you how sorry I am to have to move things around. I love you all and I will see you soon.”

After the final three North American dates, Rapp will be back on the road in early 2026 for a European swing that is slated to kick off on March 11 at Lotto Arena in Antwerp, Belgium and keep her on the road through a March 22 show at the 3Arena in Dublin, Ireland.

Billboard’s Live Music Summit will be held in Los Angeles on Nov. 3. For tickets and more information click here.


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On Oct. 10, Tame Impala‘s Kevin Parker and an intimately sized group of fans gathered in Mexico City’s magnificent Parque Quetzalcóatl for a DJ set by Parker.

Produced by Cercle, the 90-minute set happened in conjunction with the Oct. 17 release of the new Tame Impala album, Deadbeat, a collection of dance tracks inspired by Parker’s time in the Australian bush doof dance scene.

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He likely thus felt fairly at home at Parque Quetzalcóatl, a private park on the outskirts of Mexico City that’s been under construction for more than 20 years and is home to a bevy of fantastical landscape design. Some of the park is visible in the newly released video of the performance, which captures the site along with the 90-minute set.

During it, Parker plays selections by artists including The Chemical Brothers, Daphni, Dog Blood, Rosalia, Orbital, Sonique and cuts spanning the Tame Impala catalog, along with his 2024 Justice collab “Neverender.” The set comes towards a close with the gorgeous 1995 trance track “Mystery Land” by tk T-Traxx, with Parker then thanking the crowd for coming before declaring that “I’m going to remember this forever, I think” and closing the set with Tame Impala’s 2025 “End of Summer.”

Watch the performance below.

This week, Deadbeat debuts at No. 1 on Top Dance Albums, with the album single “Dracula” also debuting at No. 1 on Hot Dance/Electronic Songs, with another seven tracks from the album also entering the chart this week.

DistroKid has launched a new direct-to-fan platform that will allow artists to quickly create custom merch, the DIY distributor announced on Wednesday (Oct. 29).

Called Direct, the platform will allow artists to transform the artwork from their albums and singles into custom t-shirts, tote bags and mugs that can be produced on demand and shipped to fans across the globe. Artists will have the ability to set their own prices and keep 100% of their earnings from the sales; DistroKid says it will not charge shipping fees and will replace lost or damaged items for free.

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Direct is currently rolling out in beta with a select group of artists, but will expand wider in the coming weeks.

“Direct is one more way DistroKid helps artists at every step — before, during, and after they release music,” said Matthew Ogle, DistroKid’s chief product officer. “We’re building simple tools that let artists share what they create, from music to merch and beyond, and connect directly with the people who care about them most.”

Built on technology infrastructure developed by direct-to-fan platform Bandzoogle, which DistroKid acquired in 2023, Direct will be available to DistroKid artists for under $6 a month. In the future, artists will be able to choose from additional merch options and be offered new ways to interact with their fans.

DistroKid claims to distribute 30% to 40% of all new music globally and says it has a user base of more than 2 million artists.

More information on Direct can be found here.

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Billboard’s Top Holiday Albums chart returns for the 2025 season, with familiar favorites among the top 10 of the Nov. 1-dated list, including Vince Guaraldi Trio’s A Charlie Brown Christmas soundtrack, Michael Bublé’s Christmas and Mariah Carey’s Merry Christmas (at Nos. 2, 3 and 5, respectively).

Leading the tally is the Christmas-meets-Halloween soundtrack to Tim Burton’s The Nightmare Before Christmas, which notches its 18th nonconsecutive week at No. 1.

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The Top Holiday Albums chart will continue to be published on a weekly basis through early January of 2026, when it will jingle away until the next holiday season. (The chart generally returns to Billboard’s weekly chart menu every October.)

The Top Holiday Albums chart ranks the 50 most popular seasonal albums of the week in the United States based on multi-metric consumption as measured in equivalent album units. Units comprise album sales, track equivalent albums (TEA) and streaming equivalent albums (SEA). Each units equals one album sales, or 10 individual tracks sold from an album, or 3,750 ad-supported or 1,250 paid/subscription on-demand official audio and video streams generated by songs from an album. For all chart news, follow @billboard and @billboardcharts on both Twitter and Instagram.

As for the rest of the top 10 titles on the returning Top Holiday Albums chart, we have Sabrina Carpenter’s Fruitcake (No. 4), Bing Crosby’s Ultimate Christmas (No. 6), Frank Sinatra’s Ultimate Christmas (No. 7), Nat King Cole’s The Christmas Song (No. 8), Pentatonix’s The Best of Pentatonix Christmas (No. 9) and Andy Williams’ The Andy Williams Christmas Album.

Warner Music Italy is celebrating its 50th anniversary by launching two new frontline labels: say ciao to Warner Records Italy and Atlantic Records Italy.

In its announcement, the company described the expansion as a strategic evolution designed to build more agile, focused teams that better support both established and emerging artists.

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Eleonora Rubini will lead Warner Records Italy as label director, with Leonardo Luan heading A&R, Ruth Hagos as senior A&R urban, Anna Rampinelli as head of marketing, and Sara Daniele as head of promotions. Atlantic Records Italy will be led by Marco Masoli, backed by Filippo Gimigliano as head of A&R, Riccardo Primavera as senior A&R urban, Gianluca Covezzi in marketing, and Eleonora Bruno in promotions. Both labels will have dedicated digital, international, and domestic project managers, reporting to vp Gianluca Guido and president Pico Cibelli.

ADA Italy will continue handling distribution and artist services, now under Renato Tanchis, who reports to Masoli. ADA also announced a new exclusive partnership with Andrea Comi (Attica Music) and Davide D’Aquino (Triggger), who is leaving ADA to focus on scouting and development under the WEA Music Italy brand.

“As we celebrate WM Italy’s 50th anniversary, these changes will set up WM Italy for its next chapter,” said Cibelli. “The launch of Warner Records Italy and Atlantic Records Italy is an evolution that strengthens our ability to superserve our artists and connect audiences old and new all over the world. I have immense confidence in Eleonora, Marco, Renato, and their teams to drive our next era of growth and success.”

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Rubini said the move allows for “a more focused approach to artist development,” creating an environment that supports both established acts and rising talent. Masoli added that the goal is to build “a home where creativity thrives and our artists can reach their full potential on the world stage.”

Italy’s music market continues to expand, with recorded music revenues surpassing 440 million euros in 2023 — up 18.8% year over year — making it the EU’s third-largest after Germany and France, according to trade org FIMI. Streaming led with 65% of total revenue, while physical formats rose to a 14% share as vinyl sales jumped 24.3% and CDs 3.8%. Growth remained strong in early 2025, also according to FIMI, with total revenues up 9.7% and both streaming and physical segments posting double-digit gains.


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LAFC is bringing K-pop energy to the Audi 2025 MLS Cup Playoffs thanks to a new partnership with HYBE, marking the first-ever collaboration between the entertainment giant and Major League Soccer. For soccer and music fans looking to tune in, we’ve compiled everything you need to know to watch the match online as well as how to shop Son Heung-Min LAFC merch.

Tonight’s collaboration honors the deep connection between Los Angeles and South Korea and the Korean culture that plays a major part in the city’s identity. BMO Stadium, LAFC’s home, is no stranger to Korean culture, as the venue has quickly become a staple location of major K-pop tours. Most recently, SEVENTEEN played two shows at BMO as part of their “NEW_” world tour. As part of the sponsorship, fans can enjoy Korean-inspired eats while enjoying a choreographed light show set to HYBE artist tracks at today’s match.

“We’re honored to be chosen as HYBE’s first Major League Soccer partner. At LAFC, we know the power of passionate fan culture, and HYBE shares that same energy and commitment,” says LAFC Co-President Larry Freedman.

LAFC shared an announcement last week across social media with a video cut to BTS’ 2017 hit “MIC Drop,” a track that got the group their first track to reach the top 40 on the US Billboard Hot 100.

Keep scrolling to learn how to stream the playoff match online as well as how to shop Son Heung-Min LAFC merch online.

How to Watch the Audi 2025 MLS Cup Playoffs

Kicking off on Wednesday, Oct. 29 at 7:30 P.M. PT, the Audi 2025 MLS Cup Playoffs matches can be streamed via the MLS Season Pass on Apple TV in the US. Earlier this month, Sports Business Journal revealed that MLS and Apple are offering the league’s playoff matches to Apple TV subscribers at no additional cost.

Apple TV+ and Apple TV offer a nice selection of live sports, including Major League Baseball’s Friday Night Baseball and Major League Soccer. The MLS Season Pass features every MLS match, including pre-season, the all-star match, post-season and MLS Cup, with no blackout dates. Please note that MLS Season Pass is on Apple TV and not Apple TV+. Learn more about MLS Season Pass here.

Also, last minute tickets to the game are also available on Ticketmaster and VividSeats.

How to Shop Son Heung-Min LAFC Merch Online

Since joining the MLS this past August, LAFC star player Son Heung-Min has become a fan favorite in his home of South Korea but also in the states. After scoring his first MLS goal earlier this season, fans have voted the special moment as the MLS Goal of the Year. With his rise in popularity, Heung-Min soccer kits have been flying off the shelves this season.

Finding his home kit may be hard to come by, but there are plenty of alternative merch, including pre game kits (with options both in English and Korean), graphic tees and more worth shopping ahead of the playoffs. See below.

MLS Cup Playoffs 2025: Watch LAFC vs. Austin FC, Presented by HYBE

Men’s LAFC Son Heung-Min adidas Black Alternate Pre-Game Jersey


MLS Cup Playoffs 2025: Watch LAFC vs. Austin FC, Presented by HYBE

LAFC Son Heung-Min adidas White 2025 Secondary Replica Player Jersey


MLS Cup Playoffs 2025: Watch LAFC vs. Austin FC, Presented by HYBE

LAFC Son Heung-Min Cream T-Shirt


MLS Cup Playoffs 2025: Watch LAFC vs. Austin FC, Presented by HYBE

LAFC Son Heung-Min Fanatics T-Shirt


MLS Cup Playoffs 2025: Watch LAFC vs. Austin FC, Presented by HYBE

LAFC Son Heung-Min adidas White Alternate Pre-Game T-Shirt


Giovanny Ayala captures his first No. 1 on a Billboard chart through “No Estaba Hablando En Serio” which flies to the top of the Regional Mexican Airplay chart (dated Nov. 1).

“No Estaba Hablando En Serio” soars from No. 9 to No. 1 after a 35% increase in audience impressions in the United States, to 6.4 million, during the tracking week of Nov. 17-23, according to Luminate. Released on June 26 under Colmena/Azteca, the song claims the top spot in its 16th week, following a four-week stint in the top 10.

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Ayala’s latest single not only marks his first chart-topper, but also his first charting entry with Azteca Music Group’s COLMENA Music. Before the move, the singer achieved six Regional Mexican Airplay entries with the Gerencia360 label, including the No. 7-peaking “Quien Se Apunta,” with Luis R. Conriquez, in 2022.

Meanwhile, COLMENA secures its first No. 1 of 2025 and its second overall. The label previously reached the top spot with Los Ángeles de Charly’s “El Tonto” in 2024.

“No Estaba Hablando En Serio” also makes strides on the overall Latin Airplay chart, where it flies 20-4, after earning strong support from stations KSND (Portland, OR), KLNO (Dallas), and WOJO (Chicago) during the tracking period.

Bad Bunny’s 30th Win: Continuing his dominance on the overall Latin Airplay chart, Bad Bunny collects his 30th No. 1 with “Nuevayol.” The song climbs from No. 5 to No. 1 with the weekly Greatest Gainer honors, recognizing the track with the largest audience increase.

“Nuevayol” registered 7.8 million audience impressions during the tracking week, up 30% from the week prior. Its sends DY’s “Sonríele” to No. 10, after the latter falls by a 37%, to 5.7 million.

“Nuevayol” marks the fifth track from Benito’s album Debí Tirar Más Fotos to claim the No. 1 spot on the Latin Airplay chart. It follows previous chart-topping hits “El Clúb,” “Baile Inolvidable,” and “EOO,” which each dominated for two weeks in February, March, and August, respectively. Plus, “DTMF” delivered a one-week reign in May.

With a total of 30 No. 1s on Latin Airplay, Bad Bunny continues to climb the rankings among the artists with the most chart-topping hits since the list debuted in 1994. Here’s a look at the current leaderboard:

39, J Balvin
36, Ozuna
32, Enrique Iglesias
30, Bad Bunny
29, Daddy Yankee
25, Maluma
24, Shakira